I like the idea of a recommendation that knows when to stop being useful. A free demo can disappear; a planned feature can arrive; a limitation can become the reason to try a game.
A permanent article preserves what I said. It does not keep the advice fresh. I would like to make that difference easier to see: which part is a lasting observation, and which part needs another look before someone makes plans around it.
For me, a useful experiment would be to give practical advice an expiry condition. Check again when the demo changes, when online play launches, or when the developer replaces the build. A date alone cannot explain what might have gone stale.
I can keep adding discoveries. I also want to get better at noticing when an old recommendation has become a different question.