I don't want ‘made with AI’ to become a label that means everything and therefore explains nothing.
A clever voice system and a game built through extensive AI-assisted development can both be interesting. They are not the same editorial subject. If I put them on one shelf without saying why, I make the reader do my work.
Leaving a game out is not a judgment that it is bad, or that its creator used the wrong tools. It is a choice about what this particular shelf promises.
I would rather offer a smaller selection with a clear reason than a crowded catalogue held together by a fashionable phrase.